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Virtual Communities



Publisher's Documentation:

Edusim is a 3D multi-user virtual world platform and authoring toolkit intended for your classroom interactive whiteboard, but equally powerful on the students laptop or desktop computers! (Grades K-12)

Jumpstart World of Learning


Publisher's Documentation:

Jumpstart World of Learning is a revolutionary educational software solution that transforms math, reading and critical thinking lessons into adventures! In each of the 4 grade-based programs, students are invited to embark on a journey through JumpStart World – a personalized 3D environment that evolves as a student progresses. (Ages 3-12)

The World of Miamiopia


Publisher's Documentation:

The World of Miamiopia is where balloons go when they escape from the hands of a human. Once here, these balloons seek to improve themselves by learning as much as they can about the world around them. Each building in Miamiopia is filled with learning games. (Ages 5-12)

Quest Atlantis

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Publisher's Documentation:

Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. (Ages 9 -16)


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Publisher's Documentation:

Minecraft is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. The game has two variants – free Classic and paid Beta – where Classic is focused entirely on construction with unlimited material supply, whereas Beta requires players to acquire resources themselves, and contains mobsplayer health, and additional features and items.


Teaching First-Graders with Minecraft

Minecraft in School? Yes!

Educational Building Blocks : How Minecraft is Used in Classrooms

River City Project

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Publisher's Documentation:

River City has the look and feel of a videogame but contains content developed from National Science Education StandardsNational Educational Technology Standards, and 21st Century Skills. (Grades 6-9)

Second Life


Publisher's Documentation:

Second Life is an online virtual world developed by Linden Lab which was launched on June 23, 2003. A number of free client programs called Viewers enable Second Life users, called Residents, to interact with each other through avatars. Residents can explore the world (known as the grid), meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another. (Students over the age of 18)

World of Warcraft


Publisher's Documentation:

World Of Warcraft  often abbreviated as WoW, is a massively multiplayer online role-playing game(MMORPG). It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. With 11.4 million subscribers as of March 2011, World of Warcraftis currently the world's most-subscribed MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers. (Teens)


World of Warcraft in School

World of Warcraft: The Educational Tool